1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Prevent cyclic reference between script and its members

This commit is contained in:
Pedro J. Estébanez
2020-09-09 13:05:28 +02:00
parent 939ed5dd5b
commit a0969662cd
5 changed files with 21 additions and 13 deletions

View File

@@ -142,7 +142,7 @@ class GDScriptCompiler {
bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const;
GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner = NULL) const;
int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level, int p_index_addr = 0);
int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0);