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Animation Blend Spaces
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@@ -66,6 +66,7 @@
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_wav.h"
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#include "editor/plugins/animation_blend_space_editor.h"
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#include "editor/plugins/animation_blend_tree_editor_plugin.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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@@ -5371,8 +5372,6 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(SpatialEditorPlugin(this)));
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add_editor_plugin(memnew(ScriptEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
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EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor();
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ScriptTextEditor::register_editor(); //register one for text scripts
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@@ -5394,6 +5393,8 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(ShaderEditorPlugin(this)));
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// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
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//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this)));
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add_editor_plugin(memnew(CameraEditorPlugin(this)));
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add_editor_plugin(memnew(ThemeEditorPlugin(this)));
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