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Allow the Container children selection but don't allow them to move
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@@ -369,9 +369,10 @@ private:
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Ref<ShortCut> multiply_grid_step_shortcut;
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Ref<ShortCut> divide_grid_step_shortcut;
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bool _is_node_editable(const Node *p_node);
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int p_limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, int p_limit = 0);
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bool _is_node_locked(const Node *p_node);
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bool _is_node_movable(const Node *p_node);
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
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void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
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void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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