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GDScript: Fix _get_script_name() function collision for SCU build

This commit is contained in:
Danil Alexeev
2023-06-20 12:03:54 +03:00
parent 73ac33342f
commit a0577eb23b
6 changed files with 46 additions and 48 deletions

View File

@@ -1354,7 +1354,7 @@ GDScript::GDScript() :
path = vformat("gdscript://%d.gd", get_instance_id());
}
void GDScript::_save_orphaned_subclasses(GDScript::ClearData *p_clear_data) {
void GDScript::_save_orphaned_subclasses(ClearData *p_clear_data) {
struct ClassRefWithName {
ObjectID id;
String fully_qualified_name;
@@ -1411,7 +1411,31 @@ void GDScript::_init_rpc_methods_properties() {
}
}
void GDScript::clear(GDScript::ClearData *p_clear_data) {
#ifdef DEBUG_ENABLED
String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
if (p_script.is_valid()) {
Ref<GDScript> gdscript = p_script;
if (gdscript.is_valid()) {
if (!gdscript->get_script_class_name().is_empty()) {
return gdscript->get_script_class_name();
}
return gdscript->get_fully_qualified_name().get_file();
}
if (p_script->get_global_name() != StringName()) {
return p_script->get_global_name();
} else if (!p_script->get_path().is_empty()) {
return p_script->get_path().get_file();
} else if (!p_script->get_name().is_empty()) {
return p_script->get_name(); // Resource name.
}
}
return "<unknown script>";
}
#endif
void GDScript::clear(ClearData *p_clear_data) {
if (clearing) {
return;
}