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Use check_changed_settings_in_group() everywhere

This commit is contained in:
kobewi
2022-11-23 00:14:08 +01:00
parent 0246230e2b
commit a031911c82
36 changed files with 213 additions and 69 deletions

View File

@@ -40,6 +40,7 @@
#include "editor/inspector_dock.h"
#include "editor/property_selector.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
@@ -362,8 +363,13 @@ void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_da
void ReplicationEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (!EditorThemeManager::is_generated_theme_outdated()) {
break;
}
[[fallthrough]];
}
case NOTIFICATION_ENTER_TREE: {
add_theme_style_override("panel", EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("panel"), SNAME("Panel")));
add_pick_button->set_icon(get_theme_icon(SNAME("Add"), EditorStringName(EditorIcons)));
pin->set_icon(get_theme_icon(SNAME("Pin"), EditorStringName(EditorIcons)));