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Use check_changed_settings_in_group() everywhere
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@@ -2666,7 +2666,11 @@ void Node3DEditorPlugin::edited_scene_changed() {
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}
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void Node3DEditorViewport::_project_settings_changed() {
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//update shadow atlas if changed
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if (!EditorSettings::get_singleton()->check_changed_settings_in_group("rendering")) {
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return;
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}
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// Update shadow atlas if changed.
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int shadowmap_size = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_size");
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bool shadowmap_16_bits = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_16_bits");
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int atlas_q0 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv");
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@@ -7697,8 +7701,10 @@ void Node3DEditor::_notification(int p_what) {
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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// Update grid color by rebuilding grid.
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_finish_grid();
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_init_grid();
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if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/3d")) {
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_finish_grid();
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_init_grid();
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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