1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Include .hpp files in VS scons builds. Fixed Typo.

This commit is contained in:
Will Nations
2018-01-18 21:13:48 -06:00
parent 9d98e6d2e4
commit a025ca5fc6
2 changed files with 3 additions and 1 deletions

View File

@@ -1598,7 +1598,7 @@ def detect_visual_c_compiler_version(tools_env):
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
# the proper vc version that will be called
# These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
# There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
# is to check the PATH variable and figure out which one will be called first. Code bellow does that and returns: