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Fix typos with codespell
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics
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@@ -261,7 +261,7 @@ void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo
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}
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// For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
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// set the respective metallic or roughness factor to 1.0 as a convinence feature
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// set the respective metallic or roughness factor to 1.0 as a convenience feature
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BaseMaterial3D *base_material = Object::cast_to<StandardMaterial3D>(p_edited);
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if (base_material) {
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Texture2D *texture = Object::cast_to<Texture2D>(p_new_value);
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