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Mono: Add project export plugin
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@@ -41,6 +41,7 @@
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#include "../utils/path_utils.h"
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#include "bindings_generator.h"
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#include "csharp_project.h"
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#include "godotsharp_export.h"
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#include "net_solution.h"
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#ifdef WINDOWS_ENABLED
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@@ -316,6 +317,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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EditorSettings *ed_settings = EditorSettings::get_singleton();
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EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE);
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ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio Code"));
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// Export plugin
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Ref<GodotSharpExport> godotsharp_export;
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godotsharp_export.instance();
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EditorExport::get_singleton()->add_export_plugin(godotsharp_export);
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}
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GodotSharpEditor::~GodotSharpEditor() {
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