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Merge pull request #101416 from MrBlockers/91342-nested-spawner
Fix node cache errors on nested MultiplayerSpawners
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@@ -72,7 +72,7 @@ private:
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HashMap<int, PeerInfo> peers_info;
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uint32_t last_net_id = 0;
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HashMap<ObjectID, TrackedNode> tracked_nodes;
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HashSet<ObjectID> spawned_nodes;
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RBSet<ObjectID> spawned_nodes;
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HashSet<ObjectID> sync_nodes;
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// Pending local spawn information (handles spawning nested nodes during ready).
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