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Rename server "free" functions to "free_rid" to match exposed API
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@@ -320,14 +320,14 @@ CopyEffects::~CopyEffects() {
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copy.shader.version_free(copy.shader_version);
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specular_merge.shader.version_free(specular_merge.shader_version);
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RD::get_singleton()->free(filter.coefficient_buffer);
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RD::get_singleton()->free_rid(filter.coefficient_buffer);
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if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
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RD::get_singleton()->free(filter.image_uniform_set);
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RD::get_singleton()->free_rid(filter.image_uniform_set);
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}
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if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) {
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RD::get_singleton()->free(filter.uniform_set);
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RD::get_singleton()->free_rid(filter.uniform_set);
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}
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copy_to_fb.shader.version_free(copy_to_fb.shader_version);
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@@ -1117,7 +1117,7 @@ void CopyEffects::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubema
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uniforms.push_back(u);
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}
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if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
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RD::get_singleton()->free(filter.image_uniform_set);
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RD::get_singleton()->free_rid(filter.image_uniform_set);
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}
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filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2);
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