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Rename server "free" functions to "free_rid" to match exposed API

This commit is contained in:
Aaron Franke
2025-06-05 00:49:35 -07:00
parent 4d231b5bf8
commit 9fbf5808a0
158 changed files with 724 additions and 696 deletions

View File

@@ -213,18 +213,18 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
ERR_CONTINUE(img.is_null() || img->is_empty());
Ref<ImageTexture> it = ImageTexture::create_from_image(img);
RS::get_singleton()->free(inst);
RS::get_singleton()->free_rid(inst);
textures.push_back(it);
}
RS::get_singleton()->free(viewport);
RS::get_singleton()->free(light);
RS::get_singleton()->free(light_instance);
RS::get_singleton()->free(light2);
RS::get_singleton()->free(light_instance2);
RS::get_singleton()->free(camera);
RS::get_singleton()->free(scenario);
RS::get_singleton()->free_rid(viewport);
RS::get_singleton()->free_rid(light);
RS::get_singleton()->free_rid(light_instance);
RS::get_singleton()->free_rid(light2);
RS::get_singleton()->free_rid(light_instance2);
RS::get_singleton()->free_rid(camera);
RS::get_singleton()->free_rid(scenario);
return textures;
}