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Add logic to record the version of the Godot engine for the Android platform.

(cherry picked from commit bc5120eb97)
This commit is contained in:
Fredia Huya-Kouadio
2021-02-24 03:49:00 -08:00
committed by Rémi Verschelde
parent 80e4b2d02e
commit 9fb5215db5
7 changed files with 64 additions and 6 deletions

View File

@@ -29,6 +29,11 @@
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
<!-- Records the version of the Godot editor used for building -->
<meta-data
android:name="org.godotengine.editor.version"
android:value="${godotEditorVersion}" />
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->