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Add priority to samples in a library
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@@ -130,6 +130,7 @@ SpatialSamplePlayer::VoiceID SpatialSamplePlayer::play(const String &p_sample, i
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Ref<Sample> sample = library->get_sample(p_sample);
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float vol_change = library->sample_get_volume_db(p_sample);
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float pitch_change = library->sample_get_pitch_scale(p_sample);
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int priority = library->sample_get_priority(p_sample);
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VoiceID vid = SpatialSoundServer::get_singleton()->source_play_sample(get_source_rid(), sample->get_rid(), sample->get_mix_rate() * pitch_change, p_voice);
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if (vol_change)
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