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Add methods to draw ellipses

This commit is contained in:
Cykyrios
2025-09-19 06:45:41 +02:00
committed by Cyril B.
parent 9dde5688a5
commit 9f7c3d00dd
9 changed files with 114 additions and 40 deletions

View File

@@ -259,6 +259,7 @@ public:
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false);
void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased);
void canvas_item_add_ellipse(RID p_item, const Point2 &p_pos, float p_major, float p_minor, const Color &p_color, bool p_antialiased = false);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);