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Merge pull request #113282 from dsnopek/required-ptr-get-out-there
Use `RequiredParam`/`RequiredResult` in some high value places
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@@ -46,20 +46,20 @@ real_t Shape2D::get_custom_solver_bias() const {
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return custom_bias;
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}
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bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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ERR_FAIL_COND_V(p_shape.is_null(), false);
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bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, RequiredParam<Shape2D> rp_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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EXTRACT_PARAM_OR_FAIL_V(p_shape, rp_shape, false);
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int r;
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return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r);
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}
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bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
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ERR_FAIL_COND_V(p_shape.is_null(), false);
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bool Shape2D::collide(const Transform2D &p_local_xform, RequiredParam<Shape2D> rp_shape, const Transform2D &p_shape_xform) {
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EXTRACT_PARAM_OR_FAIL_V(p_shape, rp_shape, false);
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int r;
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return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r);
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}
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PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
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PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, RequiredParam<Shape2D> rp_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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EXTRACT_PARAM_OR_FAIL_V(p_shape, rp_shape, PackedVector2Array());
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const int max_contacts = 16;
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Vector2 result[max_contacts * 2];
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int contacts = 0;
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@@ -77,8 +77,8 @@ PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform
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return results;
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}
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PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
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ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
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PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, RequiredParam<Shape2D> rp_shape, const Transform2D &p_shape_xform) {
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EXTRACT_PARAM_OR_FAIL_V(p_shape, rp_shape, PackedVector2Array());
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const int max_contacts = 16;
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Vector2 result[max_contacts * 2];
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int contacts = 0;
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@@ -49,11 +49,11 @@ public:
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void set_custom_solver_bias(real_t p_bias);
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real_t get_custom_solver_bias() const;
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bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
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bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
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bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, RequiredParam<Shape2D> p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
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bool collide(const Transform2D &p_local_xform, RequiredParam<Shape2D> p_shape, const Transform2D &p_shape_xform);
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PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
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PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
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PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, RequiredParam<Shape2D> p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
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PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, RequiredParam<Shape2D> p_shape, const Transform2D &p_shape_xform);
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virtual void draw(const RID &p_to_rid, const Color &p_color) {}
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virtual Rect2 get_rect() const { return Rect2(); }
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