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Duplicate Arrays and Dictionaries when instancing scene in editor

Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
This commit is contained in:
Bojidar Marinov
2018-03-09 21:16:08 +02:00
parent b842369442
commit 9f6c0c6eae
11 changed files with 32 additions and 28 deletions

View File

@@ -3939,7 +3939,7 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
if (_might_be_in_instance() && _get_instanced_node_original_property(prop, vorig)) {
_edit_set(prop, vorig);
_edit_set(prop, vorig.duplicate(true)); // Set, making sure to duplicate arrays properly
return;
}