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SoftBody3D: Add a property for scaling rest lengths of edge constraints
This commit is contained in:
@@ -1121,6 +1121,13 @@
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Returns the pressure coefficient of the given soft body.
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</description>
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</method>
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<method name="soft_body_get_shrinking_factor" qualifiers="const">
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<return type="float" />
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<param index="0" name="body" type="RID" />
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<description>
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Returns the shrinking factor of the given soft body.
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</description>
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</method>
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<method name="soft_body_get_simulation_precision" qualifiers="const">
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<return type="int" />
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<param index="0" name="body" type="RID" />
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@@ -1258,6 +1265,14 @@
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Sets whether the given soft body will be pickable when using object picking.
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</description>
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</method>
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<method name="soft_body_set_shrinking_factor">
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<return type="void" />
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<param index="0" name="body" type="RID" />
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<param index="1" name="shrinking_factor" type="float" />
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<description>
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Sets the shrinking factor of the given soft body.
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</description>
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</method>
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<method name="soft_body_set_simulation_precision">
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<return type="void" />
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<param index="0" name="body" type="RID" />
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@@ -1049,6 +1049,12 @@
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<description>
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</description>
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</method>
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<method name="_soft_body_get_shrinking_factor" qualifiers="virtual const">
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<return type="float" />
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<param index="0" name="body" type="RID" />
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<description>
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</description>
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</method>
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<method name="_soft_body_get_simulation_precision" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="body" type="RID" />
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@@ -1166,6 +1172,13 @@
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<description>
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</description>
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</method>
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<method name="_soft_body_set_shrinking_factor" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="body" type="RID" />
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<param index="1" name="shrinking_factor" type="float" />
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<description>
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</description>
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</method>
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<method name="_soft_body_set_simulation_precision" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="body" type="RID" />
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@@ -124,6 +124,10 @@
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<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
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If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s.
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</member>
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<member name="shrinking_factor" type="float" setter="set_shrinking_factor" getter="get_shrinking_factor" default="0.0">
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Scales the rest lengths of [SoftBody3D]'s edge constraints. Positive values shrink the mesh, while negative values expand it. For example, a value of [code]0.1[/code] shortens the edges of the mesh by 10%, while [code]-0.1[/code] expands the edges by 10%.
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[b]Note:[/b] [member shrinking_factor] is best used on surface meshes with pinned points.
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</member>
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<member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5">
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Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
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</member>
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@@ -1104,6 +1104,20 @@ real_t GodotPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const {
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return soft_body->get_linear_stiffness();
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}
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void GodotPhysicsServer3D::soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) {
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GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
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ERR_FAIL_NULL(soft_body);
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soft_body->set_shrinking_factor(p_shrinking_factor);
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}
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real_t GodotPhysicsServer3D::soft_body_get_shrinking_factor(RID p_body) const {
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GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
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ERR_FAIL_NULL_V(soft_body, 0.f);
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return soft_body->get_shrinking_factor();
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}
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void GodotPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
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GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
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ERR_FAIL_NULL(soft_body);
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@@ -289,6 +289,9 @@ public:
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virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
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virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
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virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override;
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virtual real_t soft_body_get_shrinking_factor(RID p_body) const override;
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virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
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virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
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@@ -272,8 +272,10 @@ void GodotSoftBody3D::update_area() {
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}
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void GodotSoftBody3D::reset_link_rest_lengths() {
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float multiplier = 1.0 - shrinking_factor;
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for (Link &link : links) {
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link.rl = (link.n[0]->x - link.n[1]->x).length();
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link.rl *= multiplier;
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link.c1 = link.rl * link.rl;
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}
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}
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@@ -837,6 +839,7 @@ void GodotSoftBody3D::append_link(uint32_t p_node1, uint32_t p_node2) {
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link.n[0] = node1;
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link.n[1] = node2;
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link.rl = (node1->x - node2->x).length();
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link.rl *= 1.0 - shrinking_factor;
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links.push_back(link);
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}
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@@ -894,6 +897,10 @@ void GodotSoftBody3D::set_linear_stiffness(real_t p_val) {
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linear_stiffness = p_val;
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}
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void GodotSoftBody3D::set_shrinking_factor(real_t p_val) {
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shrinking_factor = p_val;
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}
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void GodotSoftBody3D::set_pressure_coefficient(real_t p_val) {
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pressure_coefficient = p_val;
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}
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@@ -95,6 +95,7 @@ class GodotSoftBody3D : public GodotCollisionObject3D {
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int iteration_count = 5;
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real_t linear_stiffness = 0.5; // [0,1]
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real_t shrinking_factor = 0.0; // [-1,1]
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real_t pressure_coefficient = 0.0; // [-inf,+inf]
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real_t damping_coefficient = 0.01; // [0,1]
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real_t drag_coefficient = 0.0; // [0,1]
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@@ -191,6 +192,9 @@ public:
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void set_linear_stiffness(real_t p_val);
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_FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
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void set_shrinking_factor(real_t p_val);
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_FORCE_INLINE_ real_t get_shrinking_factor() const { return shrinking_factor; }
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void set_pressure_coefficient(real_t p_val);
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_FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
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@@ -1126,6 +1126,20 @@ real_t JoltPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const {
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return (real_t)body->get_stiffness_coefficient();
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}
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void JoltPhysicsServer3D::soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) {
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JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
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ERR_FAIL_NULL(body);
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return body->set_shrinking_factor((float)p_shrinking_factor);
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}
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real_t JoltPhysicsServer3D::soft_body_get_shrinking_factor(RID p_body) const {
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JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
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ERR_FAIL_NULL_V(body, 0.0);
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return (real_t)body->get_shrinking_factor();
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}
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void JoltPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) {
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JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
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ERR_FAIL_NULL(body);
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@@ -331,6 +331,9 @@ public:
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virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_coefficient) override;
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virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
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virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override;
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virtual real_t soft_body_get_shrinking_factor(RID p_body) const override;
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virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) override;
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virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
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@@ -202,6 +202,10 @@ bool JoltSoftBody3D::_ref_shared_data() {
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vertex_attrib.mCompliance = vertex_attrib.mShearCompliance = inverse_stiffness;
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settings.CreateConstraints(&vertex_attrib, 1, JPH::SoftBodySharedSettings::EBendType::None);
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float multiplier = 1.0f - shrinking_factor;
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for (JPH::SoftBodySharedSettings::Edge &e : settings.mEdgeConstraints) {
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e.mRestLength *= multiplier;
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}
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settings.Optimize();
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} else {
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iter_shared_data->value.ref_count++;
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@@ -454,6 +458,14 @@ void JoltSoftBody3D::set_stiffness_coefficient(float p_coefficient) {
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stiffness_coefficient = CLAMP(p_coefficient, 0.0f, 1.0f);
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}
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float JoltSoftBody3D::get_shrinking_factor() const {
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return shrinking_factor;
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}
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void JoltSoftBody3D::set_shrinking_factor(float p_shrinking_factor) {
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shrinking_factor = p_shrinking_factor;
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}
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void JoltSoftBody3D::set_pressure(float p_pressure) {
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if (unlikely(pressure == p_pressure)) {
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return;
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@@ -64,6 +64,7 @@ class JoltSoftBody3D final : public JoltObject3D {
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float pressure = 0.0f;
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float linear_damping = 0.01f;
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float stiffness_coefficient = 0.5f;
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float shrinking_factor = 0.0f;
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int simulation_precision = 5;
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@@ -138,6 +139,9 @@ public:
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float get_stiffness_coefficient() const;
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void set_stiffness_coefficient(float p_coefficient);
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float get_shrinking_factor() const;
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void set_shrinking_factor(float p_shrinking_factor);
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float get_pressure() const { return pressure; }
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void set_pressure(float p_pressure);
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@@ -352,6 +352,9 @@ void SoftBody3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
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ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
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ClassDB::bind_method(D_METHOD("set_shrinking_factor", "shrinking_factor"), &SoftBody3D::set_shrinking_factor);
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ClassDB::bind_method(D_METHOD("get_shrinking_factor"), &SoftBody3D::get_shrinking_factor);
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ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
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ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
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@@ -377,6 +380,7 @@ void SoftBody3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shrinking_factor", PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"), "set_shrinking_factor", "get_shrinking_factor");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
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@@ -643,6 +647,14 @@ real_t SoftBody3D::get_linear_stiffness() {
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return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
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}
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void SoftBody3D::set_shrinking_factor(real_t p_shrinking_factor) {
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PhysicsServer3D::get_singleton()->soft_body_set_shrinking_factor(physics_rid, p_shrinking_factor);
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}
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real_t SoftBody3D::get_shrinking_factor() {
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return PhysicsServer3D::get_singleton()->soft_body_get_shrinking_factor(physics_rid);
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}
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real_t SoftBody3D::get_pressure_coefficient() {
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return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
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}
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@@ -164,6 +164,9 @@ public:
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void set_linear_stiffness(real_t p_linear_stiffness);
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real_t get_linear_stiffness();
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void set_shrinking_factor(real_t p_shrinking_factor);
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real_t get_shrinking_factor();
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void set_pressure_coefficient(real_t p_pressure_coefficient);
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real_t get_pressure_coefficient();
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@@ -338,6 +338,9 @@ void PhysicsServer3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness");
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GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body");
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GDVIRTUAL_BIND(_soft_body_set_shrinking_factor, "body", "shrinking_factor");
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GDVIRTUAL_BIND(_soft_body_get_shrinking_factor, "body");
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GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient");
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GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body");
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@@ -445,6 +445,9 @@ public:
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EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
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EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
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EXBIND2(soft_body_set_shrinking_factor, RID, real_t)
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EXBIND1RC(real_t, soft_body_get_shrinking_factor, RID)
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EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
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EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
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@@ -876,6 +876,9 @@ void PhysicsServer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("soft_body_set_linear_stiffness", "body", "stiffness"), &PhysicsServer3D::soft_body_set_linear_stiffness);
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ClassDB::bind_method(D_METHOD("soft_body_get_linear_stiffness", "body"), &PhysicsServer3D::soft_body_get_linear_stiffness);
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ClassDB::bind_method(D_METHOD("soft_body_set_shrinking_factor", "body", "shrinking_factor"), &PhysicsServer3D::soft_body_set_shrinking_factor);
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ClassDB::bind_method(D_METHOD("soft_body_get_shrinking_factor", "body"), &PhysicsServer3D::soft_body_get_shrinking_factor);
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ClassDB::bind_method(D_METHOD("soft_body_set_pressure_coefficient", "body", "pressure_coefficient"), &PhysicsServer3D::soft_body_set_pressure_coefficient);
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ClassDB::bind_method(D_METHOD("soft_body_get_pressure_coefficient", "body"), &PhysicsServer3D::soft_body_get_pressure_coefficient);
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@@ -607,6 +607,9 @@ public:
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virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
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virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
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virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) = 0;
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virtual real_t soft_body_get_shrinking_factor(RID p_body) const = 0;
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virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
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virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
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@@ -341,6 +341,9 @@ public:
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virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {}
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virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0; }
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virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override {}
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virtual real_t soft_body_get_shrinking_factor(RID p_body) const override { return 0; }
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virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {}
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virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0; }
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@@ -304,6 +304,9 @@ public:
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FUNC2(soft_body_set_linear_stiffness, RID, real_t);
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FUNC1RC(real_t, soft_body_get_linear_stiffness, RID);
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FUNC2(soft_body_set_shrinking_factor, RID, real_t);
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FUNC1RC(real_t, soft_body_get_shrinking_factor, RID);
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FUNC2(soft_body_set_pressure_coefficient, RID, real_t);
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FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID);
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