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Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
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64
editor/plugins/editor_resource_conversion_plugin.cpp
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64
editor/plugins/editor_resource_conversion_plugin.cpp
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/*************************************************************************/
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/* editor_resource_conversion_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_resource_conversion_plugin.h"
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void EditorResourceConversionPlugin::_bind_methods() {
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GDVIRTUAL_BIND(_converts_to);
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GDVIRTUAL_BIND(_handles, "resource");
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GDVIRTUAL_BIND(_convert, "resource");
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}
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String EditorResourceConversionPlugin::converts_to() const {
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String ret;
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if (GDVIRTUAL_CALL(_converts_to, ret)) {
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return ret;
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}
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return "";
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}
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bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
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bool ret;
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if (GDVIRTUAL_CALL(_handles, p_resource, ret)) {
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return ret;
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}
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return false;
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}
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Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> ret;
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if (GDVIRTUAL_CALL(_convert, p_resource, ret)) {
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return ret;
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}
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return Ref<Resource>();
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}
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