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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Fix typos in code and docs with codespell

Using v1.11.0 from https://github.com/lucasdemarchi/codespell
This commit is contained in:
Rémi Verschelde
2018-01-18 21:37:17 +01:00
parent a1c08b7109
commit 9f479f096c
138 changed files with 405 additions and 405 deletions

View File

@@ -187,7 +187,7 @@ void AnimationPlayerEditor::_play_pressed() {
if (current != "") {
if (current == player->get_assigned_animation())
player->stop(); //so it wont blend with itself
player->stop(); //so it won't blend with itself
player->play(current);
}
@@ -211,7 +211,7 @@ void AnimationPlayerEditor::_play_from_pressed() {
if (current == player->get_assigned_animation() && player->is_playing()) {
player->stop(); //so it wont blend with itself
player->stop(); //so it won't blend with itself
}
player->play(current);
@@ -235,7 +235,7 @@ void AnimationPlayerEditor::_play_bw_pressed() {
if (current != "") {
if (current == player->get_assigned_animation())
player->stop(); //so it wont blend with itself
player->stop(); //so it won't blend with itself
player->play(current, -1, -1, true);
}
@@ -257,7 +257,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation())
player->stop(); //so it wont blend with itself
player->stop(); //so it won't blend with itself
player->play(current, -1, -1, true);
player->seek(time);