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Move code for looking_at to Basis

This commit is contained in:
Aaron Franke
2021-07-20 23:32:00 -04:00
parent f06d201bb7
commit 9f3ae0adcd
11 changed files with 52 additions and 55 deletions

View File

@@ -397,7 +397,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
bone_shape->set_transform(capsule_transform);
Transform3D body_transform;
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
body_transform.basis = Basis::looking_at(child_rest.origin);
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
Transform3D joint_transform;