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Move code for looking_at to Basis
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@@ -397,7 +397,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
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bone_shape->set_transform(capsule_transform);
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Transform3D body_transform;
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body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
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body_transform.basis = Basis::looking_at(child_rest.origin);
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body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
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Transform3D joint_transform;
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