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Mono: Android build and shared libraries fixes

Fix location of Mono's shared libraries.
Fix build failing if the directory 'platform/android/java/libs/{target}/{abi}' doesn't exist.
This commit is contained in:
Ignacio Etcheverry
2019-07-03 17:41:07 +02:00
parent f5f7244a2b
commit 9f1a8ce6a2
12 changed files with 285 additions and 49 deletions

View File

@@ -682,19 +682,20 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
String name = ProjectSettings::get_singleton()->get("application/config/name");
if (name.empty()) {
name = "UnnamedProject";
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
if (appname_safe.empty()) {
appname_safe = "UnnamedProject";
}
name += ".dll";
appname_safe += ".dll";
if (proj_assembly) {
String proj_asm_path = proj_assembly->get_path();
if (!FileAccess::exists(proj_assembly->get_path())) {
// Maybe it wasn't loaded from the default path, so check this as well
proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe);
if (!FileAccess::exists(proj_asm_path))
return false; // No assembly to load
}
@@ -702,7 +703,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
return false; // Already up to date
} else {
if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe)))
return false; // No assembly to load
}