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Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
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@@ -61,8 +61,8 @@ void TileMapEditor::_notification(int p_what) {
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if (is_visible_in_tree()) {
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_update_palette();
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}
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} // fallthrough
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FALLTHROUGH;
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}
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case NOTIFICATION_ENTER_TREE: {
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