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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Linux: Sync man page with current --help output

This commit is contained in:
Rémi Verschelde
2020-01-26 18:51:46 +01:00
parent 53644df55d
commit 9ed14815d8
2 changed files with 19 additions and 8 deletions

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@@ -1,4 +1,4 @@
.TH GODOT "6" "March 2019" "godot 3.2" "Games" .TH GODOT "6" "January 2020" "godot 3.2" "Games"
.SH NAME .SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS .SH SYNOPSIS
@@ -85,6 +85,12 @@ Force low\-DPI mode (macOS and Windows only).
.TP .TP
\fB\-\-no\-window\fR \fB\-\-no\-window\fR
Disable window creation (Windows only). Useful together with \fB\-\-script\fR. Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
.TP
\fB\-\-enable\-vsync\-via\-compositor\fR
When vsync is enabled, vsync via the OS' window compositor (Windows only).
.TP
\fB\-\-disable\-vsync\-via\-compositor\fR
Disable vsync via the OS' window compositor (Windows only).
.SS "Debug options:" .SS "Debug options:"
.TP .TP
\fB\-d\fR, \fB\-\-debug\fR \fB\-d\fR, \fB\-\-debug\fR
@@ -130,11 +136,16 @@ Run a script.
\fB\-\-check\-only\fR \fB\-\-check\-only\fR
Only parse for errors and quit (use with --script). Only parse for errors and quit (use with --script).
.TP .TP
\fB\-\-export\fR <target> \fB\-\-export\fR <preset> <path>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip. Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.
.br
<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
.TP .TP
\fB\-\-export\-debug\fR <target> \fB\-\-export\-debug\fR <preset> <path>
Like \-\-export, but use debug template. Same as \-\-export, but using the debug template.
.TP
\fB\-\-export\-pack\fR <preset> <path>
Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.
.TP .TP
\fB\-\-doctool\fR <path> \fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found. Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
@@ -143,7 +154,7 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
Disallow dumping the base types (used with \fB\-\-doctool\fR). Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP .TP
\fB\-\-build\-solutions\fR \fB\-\-build\-solutions\fR
Build the scripting solutions (e.g. for C# projects). Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
.TP .TP
\fB\-\-gdnative\-generate\-json\-api\fR \fB\-\-gdnative\-generate\-json\-api\fR
Generate JSON dump of the Godot API for GDNative bindings. Generate JSON dump of the Godot API for GDNative bindings.
@@ -179,5 +190,5 @@ Godot Engine is a free and open source project and welcomes any kind of
contributions. In particular, you can report issues or make suggestions on contributions. In particular, you can report issues or make suggestions on
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR. Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
.SH AUTHOR .SH AUTHOR
Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the Man page written by Rémi Verschelde <remi@godotengine.org> on behalf of the
Godot Engine development team. Godot Engine development team.

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2017-2020 Rémi Verschelde <akien@godotengine.org> --> <!-- Copyright 2017-2020 Rémi Verschelde <remi@godotengine.org> -->
<component type="desktop"> <component type="desktop">
<id>org.godotengine.Godot</id> <id>org.godotengine.Godot</id>
<metadata_license>CC0-1.0</metadata_license> <metadata_license>CC0-1.0</metadata_license>