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Linux: Sync man page with current --help output
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25
misc/dist/linux/godot.6
vendored
25
misc/dist/linux/godot.6
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@@ -1,4 +1,4 @@
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.TH GODOT "6" "March 2019" "godot 3.2" "Games"
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.TH GODOT "6" "January 2020" "godot 3.2" "Games"
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.SH NAME
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.SH NAME
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godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
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godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
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.SH SYNOPSIS
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.SH SYNOPSIS
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@@ -85,6 +85,12 @@ Force low\-DPI mode (macOS and Windows only).
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.TP
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.TP
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\fB\-\-no\-window\fR
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\fB\-\-no\-window\fR
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Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
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Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
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.TP
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\fB\-\-enable\-vsync\-via\-compositor\fR
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When vsync is enabled, vsync via the OS' window compositor (Windows only).
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.TP
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\fB\-\-disable\-vsync\-via\-compositor\fR
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Disable vsync via the OS' window compositor (Windows only).
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.SS "Debug options:"
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.SS "Debug options:"
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.TP
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.TP
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\fB\-d\fR, \fB\-\-debug\fR
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\fB\-d\fR, \fB\-\-debug\fR
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@@ -130,11 +136,16 @@ Run a script.
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\fB\-\-check\-only\fR
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\fB\-\-check\-only\fR
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Only parse for errors and quit (use with --script).
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Only parse for errors and quit (use with --script).
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.TP
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.TP
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\fB\-\-export\fR <target>
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\fB\-\-export\fR <preset> <path>
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Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
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Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.
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.br
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<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
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.TP
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.TP
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\fB\-\-export\-debug\fR <target>
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\fB\-\-export\-debug\fR <preset> <path>
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Like \-\-export, but use debug template.
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Same as \-\-export, but using the debug template.
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.TP
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\fB\-\-export\-pack\fR <preset> <path>
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Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.
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.TP
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.TP
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\fB\-\-doctool\fR <path>
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\fB\-\-doctool\fR <path>
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Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
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Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
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@@ -143,7 +154,7 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
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Disallow dumping the base types (used with \fB\-\-doctool\fR).
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Disallow dumping the base types (used with \fB\-\-doctool\fR).
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.TP
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.TP
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\fB\-\-build\-solutions\fR
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\fB\-\-build\-solutions\fR
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Build the scripting solutions (e.g. for C# projects).
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Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
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.TP
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.TP
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\fB\-\-gdnative\-generate\-json\-api\fR
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\fB\-\-gdnative\-generate\-json\-api\fR
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Generate JSON dump of the Godot API for GDNative bindings.
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Generate JSON dump of the Godot API for GDNative bindings.
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@@ -179,5 +190,5 @@ Godot Engine is a free and open source project and welcomes any kind of
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contributions. In particular, you can report issues or make suggestions on
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contributions. In particular, you can report issues or make suggestions on
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Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
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Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
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.SH AUTHOR
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.SH AUTHOR
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Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
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Man page written by Rémi Verschelde <remi@godotengine.org> on behalf of the
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Godot Engine development team.
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Godot Engine development team.
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright 2017-2020 Rémi Verschelde <akien@godotengine.org> -->
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<!-- Copyright 2017-2020 Rémi Verschelde <remi@godotengine.org> -->
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<component type="desktop">
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<component type="desktop">
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<id>org.godotengine.Godot</id>
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<id>org.godotengine.Godot</id>
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<metadata_license>CC0-1.0</metadata_license>
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<metadata_license>CC0-1.0</metadata_license>
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