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Mono: Fix Api HintPath and update old game projects
Fixed Api assembly references with more than one HintPath. Also made the editor update old C# projects use the new Api assembly HintPaths.
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@@ -91,13 +91,11 @@ namespace GodotTools.ProjectEditor
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var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("Private", "False");
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var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
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editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("Private", "False");
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GenAssemblyInfoFile(root, dir, name);
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