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PulseAudio: Remove get_latency() caching

This commit is contained in:
Luke Hubmayer-Werner
2021-01-13 17:50:56 +10:30
parent eb4301b941
commit 9e844cc0c8
3 changed files with 14 additions and 17 deletions

View File

@@ -192,7 +192,7 @@
Number of islands in the 3D physics engine. [i]Lower is better.[/i]
</constant>
<constant name="AUDIO_OUTPUT_LATENCY" value="23" enum="Monitor">
Output latency of the [AudioServer]. [i]Lower is better.[/i]
Output latency of the [AudioServer]. Equivalent to calling [method AudioServer.get_output_latency], it is not recommended to call this every frame.
</constant>
<constant name="NAVIGATION_ACTIVE_MAPS" value="24" enum="Monitor">
Number of active navigation maps in the [NavigationServer3D]. This also includes the two empty default navigation maps created by World2D and World3D.