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Merge pull request #14882 from willnationsdev/add-select-file

Plugins can select files in the FileSystem Dock
This commit is contained in:
Rémi Verschelde
2018-01-04 14:59:34 +01:00
committed by GitHub
2 changed files with 13 additions and 0 deletions

View File

@@ -200,6 +200,14 @@ ScriptEditor *EditorInterface::get_script_editor() {
return ScriptEditor::get_singleton();
}
void EditorInterface::select_file(const String &p_file) {
return EditorNode::get_singleton()->get_filesystem_dock()->select_file(p_file);
}
String EditorInterface::get_selected_path() const {
return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path();
}
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
EditorNode::get_singleton()->push_item(p_obj, p_for_property);
@@ -259,6 +267,8 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
ClassDB::bind_method(D_METHOD("select_file", "p_file"), &EditorInterface::select_file);
ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));