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adjust min stop to horizontal velocity
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@@ -995,7 +995,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
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Transform gt = get_global_transform();
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gt.origin -= collision.travel;
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set_global_transform(gt);
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return Vector3();
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return floor_velocity;
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}
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} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
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on_ceiling = true;
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