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Implemented ragdoll
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
This commit is contained in:
committed by
Andrea Catania
parent
8c30337565
commit
9e57a07fb6
@@ -93,6 +93,7 @@
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#include "editor/plugins/particles_editor_plugin.h"
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#include "editor/plugins/path_2d_editor_plugin.h"
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#include "editor/plugins/path_editor_plugin.h"
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#include "editor/plugins/physical_bone_plugin.h"
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#include "editor/plugins/polygon_2d_editor_plugin.h"
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#include "editor/plugins/resource_preloader_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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@@ -100,6 +101,7 @@
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#include "editor/plugins/shader_editor_plugin.h"
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#include "editor/plugins/shader_graph_editor_plugin.h"
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#include "editor/plugins/skeleton_2d_editor_plugin.h"
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#include "editor/plugins/skeleton_editor_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "editor/plugins/sprite_editor_plugin.h"
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#include "editor/plugins/sprite_frames_editor_plugin.h"
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@@ -5881,6 +5883,8 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
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add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
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add_editor_plugin(memnew(NavigationMeshEditorPlugin(this)));
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add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
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add_editor_plugin(memnew(PhysicalBonePlugin(this)));
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// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
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// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
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