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Export the rendering/renderer/rendering_method.mobile project setting to the AndroidManifest
The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
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@@ -3406,6 +3406,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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}
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String addons_directory = ProjectSettings::get_singleton()->globalize_path("res://addons");
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String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method.mobile");
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cmdline.push_back("-p"); // argument to specify the start directory.
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cmdline.push_back(build_path); // start directory.
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@@ -3423,6 +3424,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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cmdline.push_back("-Pperform_signing=" + sign_flag); // argument to specify whether the build should be signed.
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cmdline.push_back("-Pcompress_native_libraries=" + compress_native_libraries_flag); // argument to specify whether the build should compress native libraries.
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cmdline.push_back("-Pgodot_editor_version=" + String(VERSION_FULL_CONFIG));
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cmdline.push_back("-Pgodot_rendering_method=" + current_renderer);
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// NOTE: The release keystore is not included in the verbose logging
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// to avoid accidentally leaking sensitive information when sharing verbose logs for troubleshooting.
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