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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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@@ -28,17 +28,17 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "display_server_web.h"
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#include "godot_js.h"
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#include "os_web.h"
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#include "core/config/engine.h"
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#include "core/io/resource_loader.h"
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#include "main/main.h"
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#include "platform/web/display_server_web.h"
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#include "platform/web/os_web.h"
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#include <emscripten/emscripten.h>
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#include <stdlib.h>
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#include "godot_js.h"
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static OS_Web *os = nullptr;
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static uint64_t target_ticks = 0;
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static bool main_started = false;
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