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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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@@ -35,6 +35,7 @@
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#include "core/error/error_macros.h"
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#include "core/os/os.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#ifdef SOWRAP_ENABLED
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#include "dbus-so_wrap.h"
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@@ -42,8 +43,6 @@
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#include <dbus/dbus.h>
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#endif
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#include "core/variant/variant.h"
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#define BUS_OBJECT_NAME "org.freedesktop.portal.Desktop"
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#define BUS_OBJECT_PATH "/org/freedesktop/portal/desktop"
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