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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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@@ -30,12 +30,13 @@
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#include "godot_plugin_jni.h"
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#include <core/config/engine.h>
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#include <core/config/project_settings.h>
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#include <core/error/error_macros.h>
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#include <platform/android/api/jni_singleton.h>
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#include <platform/android/jni_utils.h>
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#include <platform/android/string_android.h>
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#include "api/jni_singleton.h"
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#include "jni_utils.h"
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#include "string_android.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/error/error_macros.h"
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static HashMap<String, JNISingleton *> jni_singletons;
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