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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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@@ -30,25 +30,24 @@
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#include "os_android.h"
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#include "dir_access_jandroid.h"
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#include "display_server_android.h"
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#include "file_access_android.h"
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#include "file_access_filesystem_jandroid.h"
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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#include "net_socket_android.h"
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#include "core/config/project_settings.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "platform/android/display_server_android.h"
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#include "scene/main/scene_tree.h"
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#include "servers/rendering_server.h"
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#include "dir_access_jandroid.h"
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#include "file_access_android.h"
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#include "file_access_filesystem_jandroid.h"
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#include "net_socket_android.h"
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#include <dlfcn.h>
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#include <sys/system_properties.h>
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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const char *OS_Android::ANDROID_EXEC_PATH = "apk";
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String _remove_symlink(const String &dir) {
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