1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Style: Harmonize header includes in platform ports

This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
This commit is contained in:
Rémi Verschelde
2023-06-08 14:51:32 +02:00
parent 2985a9ac34
commit 9e4315bb50
116 changed files with 372 additions and 309 deletions

View File

@@ -30,19 +30,23 @@
#include "display_server_android.h"
#include "core/config/project_settings.h"
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
#include "os_android.h"
#include "tts_android.h"
#include "core/config/project_settings.h"
#if defined(VULKAN_ENABLED)
#include "vulkan_context_android.h"
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/android/vulkan/vulkan_context_android.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#endif
#ifdef GLES3_ENABLED
#include "drivers/gles3/rasterizer_gles3.h"
#include <EGL/egl.h>
#endif