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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.

This commit is contained in:
Juan Linietsky
2018-02-21 09:38:21 -03:00
parent 1c77fdcc85
commit 9e3a1e5401
23 changed files with 6126 additions and 79 deletions

View File

@@ -742,7 +742,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo
canvas_item->commands.push_back(tr);
}
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton) {
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -750,6 +750,8 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
Item::CommandMesh *m = memnew(Item::CommandMesh);
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
m->texture = p_texture;
m->normal_map = p_normal_map;
m->skeleton = p_skeleton;
canvas_item->commands.push_back(m);
@@ -774,7 +776,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
canvas_item->commands.push_back(part);
}
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) {
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -783,6 +785,8 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
ERR_FAIL_COND(!mm);
mm->multimesh = p_mesh;
mm->skeleton = p_skeleton;
mm->texture = p_texture;
mm->normal_map = p_normal_map;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(mm);