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Core: Rename math 'phi' arguments to 'angle'
(cherry picked from commit e7a58a7eb6)
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@@ -57,16 +57,16 @@ Transform Transform::inverse() const {
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return ret;
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}
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void Transform::rotate(const Vector3 &p_axis, real_t p_phi) {
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*this = rotated(p_axis, p_phi);
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void Transform::rotate(const Vector3 &p_axis, real_t p_angle) {
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*this = rotated(p_axis, p_angle);
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}
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Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const {
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return Transform(Basis(p_axis, p_phi), Vector3()) * (*this);
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Transform Transform::rotated(const Vector3 &p_axis, real_t p_angle) const {
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return Transform(Basis(p_axis, p_angle), Vector3()) * (*this);
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}
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void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
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basis.rotate(p_axis, p_phi);
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void Transform::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
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basis.rotate(p_axis, p_angle);
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}
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Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
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