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Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
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@@ -30,7 +30,7 @@
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// Godot imports
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#include "core/config/project_settings.h"
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#include "core/os/file_access.h"
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#include "core/io/file_access.h"
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#include "core/os/os.h"
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// PluginScript imports
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#include "pluginscript_language.h"
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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// Godot imports
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#include "core/os/file_access.h"
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#include "core/io/file_access.h"
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// Pythonscript imports
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#include "pluginscript_language.h"
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#include "pluginscript_loader.h"
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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// Godot imports
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#include "core/os/file_access.h"
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#include "core/io/file_access.h"
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// PluginScript imports
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#include "pluginscript_instance.h"
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#include "pluginscript_script.h"
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@@ -31,9 +31,9 @@
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#include "register_types.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/dir_access.h"
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#include "core/os/os.h"
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#include "scene/main/scene_tree.h"
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