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mirror of https://github.com/godotengine/godot.git synced 2025-12-02 16:48:55 +00:00

Focus shader text editor when opened with quick open dialog

This commit is contained in:
Martin Delille
2025-01-30 15:04:29 +01:00
parent eb3d6d8cd3
commit 9e190d1bcd
2 changed files with 16 additions and 5 deletions

View File

@@ -146,7 +146,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
if (edited_shaders[i].shader_inc.ptr() == shader_include) { if (edited_shaders[i].shader_inc.ptr() == shader_include) {
shader_tabs->set_current_tab(i); shader_tabs->set_current_tab(i);
shader_list->select(i); shader_list->select(i);
_switch_to_editor(edited_shaders[i].shader_editor); _switch_to_editor(edited_shaders[i].shader_editor, true);
return; return;
} }
} }
@@ -162,7 +162,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
if (edited_shaders[i].shader.ptr() == shader) { if (edited_shaders[i].shader.ptr() == shader) {
shader_tabs->set_current_tab(i); shader_tabs->set_current_tab(i);
shader_list->select(i); shader_list->select(i);
_switch_to_editor(edited_shaders[i].shader_editor); _switch_to_editor(edited_shaders[i].shader_editor, true);
return; return;
} }
} }
@@ -195,7 +195,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1); shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
edited_shaders.push_back(es); edited_shaders.push_back(es);
_update_shader_list(); _update_shader_list();
_switch_to_editor(es.shader_editor); _switch_to_editor(es.shader_editor, !restoring_layout);
} }
bool ShaderEditorPlugin::handles(Object *p_object) const { bool ShaderEditorPlugin::handles(Object *p_object) const {
@@ -221,6 +221,8 @@ ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_sha
} }
void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) { void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
restoring_layout = true;
if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ShaderEditor", "window_rect")) { if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ShaderEditor", "window_rect")) {
window_wrapper->restore_window_from_saved_position( window_wrapper->restore_window_from_saved_position(
p_layout->get_value("ShaderEditor", "window_rect", Rect2i()), p_layout->get_value("ShaderEditor", "window_rect", Rect2i()),
@@ -263,6 +265,8 @@ void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
_shader_selected(selected_shader_idx, false); _shader_selected(selected_shader_idx, false);
_set_text_shader_zoom_factor(p_layout->get_value("ShaderEditor", "text_shader_zoom_factor", 1.0f)); _set_text_shader_zoom_factor(p_layout->get_value("ShaderEditor", "text_shader_zoom_factor", 1.0f));
restoring_layout = false;
} }
void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) { void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
@@ -778,7 +782,7 @@ void ShaderEditorPlugin::_update_shader_editor_zoom_factor(CodeTextEditor *p_sha
} }
} }
void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) { void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor, bool p_focus) {
ERR_FAIL_NULL(p_editor); ERR_FAIL_NULL(p_editor);
if (file_menu->get_parent() != nullptr) { if (file_menu->get_parent() != nullptr) {
file_menu->get_parent()->remove_child(file_menu); file_menu->get_parent()->remove_child(file_menu);
@@ -788,6 +792,12 @@ void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) {
} }
empty_menu->set_visible(false); empty_menu->set_visible(false);
p_editor->use_menu_bar_items(file_menu, make_floating); p_editor->use_menu_bar_items(file_menu, make_floating);
if (p_focus) {
TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(p_editor);
if (text_shader_editor) {
text_shader_editor->get_code_editor()->get_text_editor()->grab_focus();
}
}
} }
void ShaderEditorPlugin::_file_removed(const String &p_removed_file) { void ShaderEditorPlugin::_file_removed(const String &p_removed_file) {

View File

@@ -98,6 +98,7 @@ class ShaderEditorPlugin : public EditorPlugin {
ShaderCreateDialog *shader_create_dialog = nullptr; ShaderCreateDialog *shader_create_dialog = nullptr;
float text_shader_zoom_factor = 1.0f; float text_shader_zoom_factor = 1.0f;
bool restoring_layout = false;
Ref<Resource> _get_current_shader(); Ref<Resource> _get_current_shader();
void _update_shader_list(); void _update_shader_list();
@@ -127,7 +128,7 @@ class ShaderEditorPlugin : public EditorPlugin {
void _set_text_shader_zoom_factor(float p_zoom_factor); void _set_text_shader_zoom_factor(float p_zoom_factor);
void _update_shader_editor_zoom_factor(CodeTextEditor *p_shader_editor) const; void _update_shader_editor_zoom_factor(CodeTextEditor *p_shader_editor) const;
void _switch_to_editor(ShaderEditor *p_editor); void _switch_to_editor(ShaderEditor *p_editor, bool p_focus = false);
protected: protected:
void _notification(int p_what); void _notification(int p_what);