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Added a Window node, and made it the scene root.
Still a lot of work to do.
This commit is contained in:
committed by
Juan Linietsky
parent
f8a79a97c7
commit
9e08742de8
@@ -34,7 +34,7 @@ void RasterizerRD::prepare_for_blitting_render_targets() {
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RD::get_singleton()->prepare_screen_for_drawing();
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}
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void RasterizerRD::blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {
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void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
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