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Added a Window node, and made it the scene root.
Still a lot of work to do.
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committed by
Juan Linietsky
parent
f8a79a97c7
commit
9e08742de8
@@ -37,6 +37,7 @@
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#include "core/math/geometry.h"
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#include "core/os/keyboard.h"
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#include "scene/main/window.h"
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void GridMapEditor::_node_removed(Node *p_node) {
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