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Added a Window node, and made it the scene root.
Still a lot of work to do.
This commit is contained in:
committed by
Juan Linietsky
parent
f8a79a97c7
commit
9e08742de8
@@ -115,7 +115,7 @@ void MeshEditor::_bind_methods() {
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MeshEditor::MeshEditor() {
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viewport = memnew(Viewport);
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viewport = memnew(SubViewport);
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Ref<World> world;
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world.instance();
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viewport->set_world(world); //use own world
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