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Added a Window node, and made it the scene root.
Still a lot of work to do.
This commit is contained in:
committed by
Juan Linietsky
parent
f8a79a97c7
commit
9e08742de8
@@ -5150,12 +5150,12 @@ bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
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/**** SCREEN ****/
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/****************/
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int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
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int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
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_THREAD_SAFE_METHOD_
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return context->window_get_width(p_screen);
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}
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int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
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int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
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_THREAD_SAFE_METHOD_
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return context->window_get_height(p_screen);
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@@ -5189,7 +5189,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuff
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/**** DRAW LIST ****/
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/*******************/
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RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
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RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
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_THREAD_SAFE_METHOD_
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