1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Use script instance binding for objects constructed from C#

Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.

Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
This commit is contained in:
Ignacio Etcheverry
2019-02-04 20:39:02 +01:00
parent 16d402147b
commit 9df44c2d2c
9 changed files with 88 additions and 19 deletions

View File

@@ -730,6 +730,7 @@ public:
//used by script languages to store binding data
void *get_script_instance_binding(int p_script_language_index);
bool has_script_instance_binding(int p_script_language_index);
void set_script_instance_binding(int p_script_language_index, void *p_data);
void clear_internal_resource_paths();