1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Refactor RPCMode enum and checks

This commit is contained in:
Fabio Alessandrelli
2018-05-13 07:07:56 +02:00
parent a71b0830ab
commit 9de4ffde61
25 changed files with 217 additions and 328 deletions

View File

@@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
ScriptInstance::RPCMode rpc_mode;
MultiplayerAPI::RPCMode rpc_mode;
bool sequenced;
protected:
@@ -93,8 +93,8 @@ public:
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
void set_rpc_mode(ScriptInstance::RPCMode p_mode);
ScriptInstance::RPCMode get_rpc_mode() const;
void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
MultiplayerAPI::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);