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Refactor RPCMode enum and checks
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@@ -96,14 +96,6 @@ public:
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ADDR_TYPE_NIL = 9
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};
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enum RPCMode {
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RPC_DISABLED,
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RPC_ENABLED,
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RPC_SYNC,
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RPC_SYNC_MASTER,
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RPC_SYNC_SLAVE
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};
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struct StackDebug {
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int line;
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@@ -135,7 +127,7 @@ private:
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int _call_size;
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int _initial_line;
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bool _static;
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ScriptInstance::RPCMode rpc_mode;
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MultiplayerAPI::RPCMode rpc_mode;
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GDScript *_script;
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@@ -230,7 +222,7 @@ public:
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Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
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_FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; }
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_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
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GDScriptFunction();
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~GDScriptFunction();
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};
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