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Refactor RPCMode enum and checks
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@@ -32,6 +32,55 @@
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#include "core/io/marshalls.h"
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#include "scene/main/node.h"
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_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
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switch (mode) {
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case MultiplayerAPI::RPC_MODE_DISABLED: {
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//do nothing
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTE: {
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//do nothing also, no need to call local
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} break;
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case MultiplayerAPI::RPC_MODE_SYNC: {
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//call it, sync always results in call
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTER: {
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if (is_master)
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r_skip_rpc = true; //no other master so..
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return is_master;
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} break;
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case MultiplayerAPI::RPC_MODE_SLAVE: {
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return !is_master;
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} break;
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}
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return false;
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}
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_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
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switch (mode) {
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case MultiplayerAPI::RPC_MODE_DISABLED: {
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return false;
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTE: {
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_SYNC: {
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTER: {
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return p_node->is_network_master();
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} break;
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case MultiplayerAPI::RPC_MODE_SLAVE: {
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return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
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} break;
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}
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return false;
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}
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void MultiplayerAPI::poll() {
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if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
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@@ -202,11 +251,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
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}
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void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
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if (!p_node->can_call_rpc(p_name, p_from))
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return;
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ERR_FAIL_COND(p_offset >= p_packet_len);
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// Check that remote can call the RPC on this node
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RPCMode rpc_mode = RPC_MODE_DISABLED;
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const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name);
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if (E) {
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rpc_mode = E->get();
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} else if (p_node->get_script_instance()) {
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rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
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}
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ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
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int argc = p_packet[p_offset];
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Vector<Variant> args;
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Vector<const Variant *> argp;
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@@ -238,11 +295,18 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
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void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
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if (!p_node->can_call_rset(p_name, p_from))
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return;
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ERR_FAIL_COND(p_offset >= p_packet_len);
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// Check that remote can call the RSET on this node
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RPCMode rset_mode = RPC_MODE_DISABLED;
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const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name);
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if (E) {
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rset_mode = E->get();
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} else if (p_node->get_script_instance()) {
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rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
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}
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ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
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Variant value;
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decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
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@@ -522,57 +586,6 @@ void MultiplayerAPI::_server_disconnected() {
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emit_signal("server_disconnected");
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}
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bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
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switch (mode) {
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case Node::RPC_MODE_DISABLED: {
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//do nothing
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} break;
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case Node::RPC_MODE_REMOTE: {
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//do nothing also, no need to call local
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} break;
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case Node::RPC_MODE_SYNC: {
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//call it, sync always results in call
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return true;
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} break;
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case Node::RPC_MODE_MASTER: {
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if (is_master)
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r_skip_rpc = true; //no other master so..
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return is_master;
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} break;
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case Node::RPC_MODE_SLAVE: {
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return !is_master;
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} break;
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}
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return false;
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}
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bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
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switch (mode) {
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case ScriptInstance::RPC_MODE_DISABLED: {
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//do nothing
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} break;
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case ScriptInstance::RPC_MODE_REMOTE: {
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//do nothing also, no need to call local
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} break;
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case ScriptInstance::RPC_MODE_SYNC: {
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//call it, sync always results in call
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return true;
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} break;
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case ScriptInstance::RPC_MODE_MASTER: {
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if (is_master)
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r_skip_rpc = true; //no other master so..
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return is_master;
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} break;
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case ScriptInstance::RPC_MODE_SLAVE: {
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return !is_master;
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} break;
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}
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return false;
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}
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void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
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ERR_FAIL_COND(!p_node->is_inside_tree());
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@@ -587,17 +600,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
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if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
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//check that send mode can use local call
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const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
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const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
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if (E) {
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call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
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call_local_native = _should_call_local(E->get(), is_master, skip_rpc);
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}
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if (call_local_native) {
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// done below
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} else if (p_node->get_script_instance()) {
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//attempt with script
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ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
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call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
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RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
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call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
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}
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}
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@@ -643,10 +656,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
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bool set_local = false;
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const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
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const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
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if (E) {
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set_local = _should_call_native(E->get(), is_master, skip_rset);
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set_local = _should_call_local(E->get(), is_master, skip_rset);
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}
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if (set_local) {
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@@ -660,9 +673,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
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}
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} else if (p_node->get_script_instance()) {
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//attempt with script
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ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
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RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
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set_local = _should_call_script(rpc_mode, is_master, skip_rset);
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set_local = _should_call_local(rpc_mode, is_master, skip_rset);
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if (set_local) {
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@@ -778,6 +791,12 @@ void MultiplayerAPI::_bind_methods() {
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ADD_SIGNAL(MethodInfo("connected_to_server"));
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ADD_SIGNAL(MethodInfo("connection_failed"));
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ADD_SIGNAL(MethodInfo("server_disconnected"));
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BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
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BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
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BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
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BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
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BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
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}
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MultiplayerAPI::MultiplayerAPI() {
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