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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Refactor RPCMode enum and checks

This commit is contained in:
Fabio Alessandrelli
2018-05-13 07:07:56 +02:00
parent a71b0830ab
commit 9de4ffde61
25 changed files with 217 additions and 328 deletions

View File

@@ -32,6 +32,55 @@
#include "core/io/marshalls.h"
#include "scene/main/node.h"
_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
//do nothing
} break;
case MultiplayerAPI::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case MultiplayerAPI::RPC_MODE_SYNC: {
//call it, sync always results in call
return true;
} break;
case MultiplayerAPI::RPC_MODE_MASTER: {
if (is_master)
r_skip_rpc = true; //no other master so..
return is_master;
} break;
case MultiplayerAPI::RPC_MODE_SLAVE: {
return !is_master;
} break;
}
return false;
}
_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
switch (mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
return false;
} break;
case MultiplayerAPI::RPC_MODE_REMOTE: {
return true;
} break;
case MultiplayerAPI::RPC_MODE_SYNC: {
return true;
} break;
case MultiplayerAPI::RPC_MODE_MASTER: {
return p_node->is_network_master();
} break;
case MultiplayerAPI::RPC_MODE_SLAVE: {
return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
} break;
}
return false;
}
void MultiplayerAPI::poll() {
if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
@@ -202,11 +251,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
}
void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
if (!p_node->can_call_rpc(p_name, p_from))
return;
ERR_FAIL_COND(p_offset >= p_packet_len);
// Check that remote can call the RPC on this node
RPCMode rpc_mode = RPC_MODE_DISABLED;
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name);
if (E) {
rpc_mode = E->get();
} else if (p_node->get_script_instance()) {
rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
}
ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
int argc = p_packet[p_offset];
Vector<Variant> args;
Vector<const Variant *> argp;
@@ -238,11 +295,18 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
if (!p_node->can_call_rset(p_name, p_from))
return;
ERR_FAIL_COND(p_offset >= p_packet_len);
// Check that remote can call the RSET on this node
RPCMode rset_mode = RPC_MODE_DISABLED;
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name);
if (E) {
rset_mode = E->get();
} else if (p_node->get_script_instance()) {
rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
}
ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
Variant value;
decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
@@ -522,57 +586,6 @@ void MultiplayerAPI::_server_disconnected() {
emit_signal("server_disconnected");
}
bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case Node::RPC_MODE_DISABLED: {
//do nothing
} break;
case Node::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case Node::RPC_MODE_SYNC: {
//call it, sync always results in call
return true;
} break;
case Node::RPC_MODE_MASTER: {
if (is_master)
r_skip_rpc = true; //no other master so..
return is_master;
} break;
case Node::RPC_MODE_SLAVE: {
return !is_master;
} break;
}
return false;
}
bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case ScriptInstance::RPC_MODE_DISABLED: {
//do nothing
} break;
case ScriptInstance::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case ScriptInstance::RPC_MODE_SYNC: {
//call it, sync always results in call
return true;
} break;
case ScriptInstance::RPC_MODE_MASTER: {
if (is_master)
r_skip_rpc = true; //no other master so..
return is_master;
} break;
case ScriptInstance::RPC_MODE_SLAVE: {
return !is_master;
} break;
}
return false;
}
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!p_node->is_inside_tree());
@@ -587,17 +600,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
//check that send mode can use local call
const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
if (E) {
call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
call_local_native = _should_call_local(E->get(), is_master, skip_rpc);
}
if (call_local_native) {
// done below
} else if (p_node->get_script_instance()) {
//attempt with script
ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
}
}
@@ -643,10 +656,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
bool set_local = false;
const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
if (E) {
set_local = _should_call_native(E->get(), is_master, skip_rset);
set_local = _should_call_local(E->get(), is_master, skip_rset);
}
if (set_local) {
@@ -660,9 +673,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
} else if (p_node->get_script_instance()) {
//attempt with script
ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
set_local = _should_call_script(rpc_mode, is_master, skip_rset);
set_local = _should_call_local(rpc_mode, is_master, skip_rset);
if (set_local) {
@@ -778,6 +791,12 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));
BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
}
MultiplayerAPI::MultiplayerAPI() {