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Fix some crashes, overflows and using variables without values
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@@ -905,6 +905,7 @@ void VisualShaderNodeCubeMap::_bind_methods() {
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VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() {
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texture_type = TYPE_DATA;
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source = SOURCE_TEXTURE;
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}
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////////////// Scalar Op
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