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Fix 2D selection

This commit is contained in:
groud
2018-09-11 20:58:01 +02:00
parent 10db0421db
commit 9dc81e6ca7

View File

@@ -1858,22 +1858,9 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Retrieve the bones // Retrieve the bones
_get_bones_at_pos(click, selection); _get_bones_at_pos(click, selection);
for (int i = 0; i < selection.size(); i++) { if (!selection.empty()) {
if (editor_selection->is_selected(selection[i].item)) {
// Drag the node(s) if requested
List<CanvasItem *> selection = _get_edited_canvas_items();
drag_type = DRAG_MOVE;
drag_selection = selection;
drag_from = click;
_save_canvas_item_state(drag_selection);
return true;
}
}
if (!selection.empty())
canvas_item = selection[0].item; canvas_item = selection[0].item;
}
if (!canvas_item) { if (!canvas_item) {
// Start a box selection // Start a box selection